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Most users ever online was 26 on Tue May 24, 2016 8:09 pm

Defence Strategy Guide

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Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:21 pm

This thread is reserved for all the defensive tips you will need. The thread aims to cover everything in as much detail as possible but has also been divided up in to sections so you can quickly find the information you need. If you are a complete novice when it comes to defending in GGE then please do take the time to read this thread in its entirety. If you understand how the mechanics of defending works but are here for the suggested setups then you can skip to the bottom.

Contents:


Click on the links below to skip to the section.


  1. [You must be registered and logged in to see this link.]


    A summary, explaining how the basics of battles work in GGE.

  2. [You must be registered and logged in to see this link.]


    What defensive tools are available, which ones you should be using and which ones you should be avoiding.

  3. [You must be registered and logged in to see this link.]


    What defensive troops are available, which ones you should be using and which ones you should be avoiding.

  4. [You must be registered and logged in to see this link.]


    How to make the most out of your castellan and how it can make a difference.

  5. [You must be registered and logged in to see this link.]


    Why the wall is so important during battles.

  6. [You must be registered and logged in to see this link.]


    Which defensive setups should you be using?


Last edited by Chris2307 on Thu Aug 11, 2016 5:56 pm; edited 6 times in total

Chris2307

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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:22 pm

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1. Introduction


Defending and attacking are critical to your success.

In essence - the principle is percentages. Tools in addition your commander or castellan give you certain percentages in attack and defence respectively - the aim is to have a higher percentage than your opponent. It is as simple as that.

There's no point being a strong attacker if you can't defend yourself against the retaliation. So defence needs to be a priority.

What is defence?


Defence is pretty straight forward, you simply aim to match or exceed the attackers tools and commander on a %age principle with your own castellan and defence tools.

For example - if they have sent 10 breaching towers and have 90% wall bonus on their commander - you need to have tools and a castellan with 290% wall protection to bring the attacker's advantage down to 0%.

How do I know how to set up my defences?


Familiarise yourself with the lists of defence troops and tools in sections 2 and 3 - and with this information you should evaluate the attacker's setup, (aka troops, tools and commander) and try to reduce any of their tool percentages down as low as you can.  

Help! I still can't work it out!


Sometimes it's not possible to reduce the attributes to 0% - and this is where defence becomes more about experience than anything we can teach you in this guide without frying your brains. There are many variables to consider.

In these scenarios - it's always worth asking in chat for some advice - and there will be plenty of help given.

If in doubt, or you think the attack is too powerful - you can always open your gates and thus prevent a battle from occurring - though you will still lose honour points and resources this way.

What if I'm not online to defend? And how do I improve my defence capabilities?


To make sure you get the most out of your defence on or offline - we have made some setup suggestions below in section 6, and section 5 will explain how the wall works, while section 4 will explain how to set up your castellan and what upgrades to work towards.


Last edited by Chris2307 on Thu Aug 11, 2016 5:54 pm; edited 1 time in total

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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:22 pm

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2. Defence Tools


The infographic below shows the different type of defence tools that are commonly available. They have been separated out in to their types and then ranked on performance.

Poor and Mediocre tools


Tools which are in the red or yellow columns (poor or mediocre) should never be considered as a tool to have up in defence when you are offline. These tools should only ever be used if you are online and defending an attack which has been poorly tooled. This is when the attack tools are not enough to warrant the best defence tools so in these instances, it is worth holding back and saving your good ones. This will commonly include foreign invasion and robber baron attacks but may also apply when a player is attacking you and has not tooled up their attack properly.

Best tools


The tools indicated as the best are ones which you should always have up in defence as standard when you are offline or online. These are the very best tools for their category and means that an attacker will need to use the very best attack tools to reduce their effect. Which best tools to use and how many is explained later on.

Where to get tools from


Most of the best tools can be purchased from the armorer for rubies. However, this is not the only way to get the best tools and you do not have to be a ruby player either! Getting the best defence tools should be very straightforward for any level 70.

Mercenary Post - You should always check the mercenary post for murder holes, arrow slits, portcullis' and fire moats. They will only ever cost you coins and soon build up quickly.
Nobility Contest - Quite often the nobility contest will offer out some of the best tools as prizes. Regularly check for these and aim to achieve the prizes when they are there.
Looting Rubies - Looting/Winning the required amount of rubies in-game to purchase the tools from the armorer is very achievable for any active player. You get attacked far less frequently than you attack so do not be put off by their price. It is unlikely that you will be attacked (using up your defence tools) more frequently then you are able to purchase them.

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Lime bombs and Throwing Nails - Can be purchased from the event shops during the Nomads and Samurai events. A stock of these very powerful defence tools should be held in every castle, even if you do not initially have enough to put them up on the wall. Slowly build your supplies up to around 100 - 120 per castle and then replace as they are used up. Again - You are never attacked so frequently that once an initial stock has been created, you cannot replenish used items.

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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:22 pm

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3. Defence Troops


You should always recruit the best possible defence troops available to you and they should always be prioritised over attackers. For example, if you have an empty castle - recruit your defence first! Do not rely solely on the alliance to support you during an incoming.

How many should I have?


All level 70s to have at least 1000 defenders per castle which is easily achievable. An advisable target would be 2000 per castle (1k melee and 1k ranged) but not everyone can be active enough for this. The main thing is to never have zero!

Primary and Secondary Stats


Defenders have two defensive stats - primary and secondary. The primary stat is what that defender is strongest against and the secondary stat is its defence strength against the other type. For example, a melee defender will have a primary defensive stat that is applicable to melee attackers and a secondary stat which is applicable to ranged attackers. Ranged defenders will have a primary stat which is applicable to ranged attackers and a secondary stat which is applicable to melee attackers. This is why ranged defenders are strong against ranged attackers and melee defenders are strong against melee attackers.

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What goes on the wall?


Different defenders go on the wall. This is worked out by the primary stat alone. The defenders with the most powerful primary stat will go on the wall in defence first. So if you have a castle containing 500 Sentinel of the Kingsguard (pictured above) and 500 Veteran Spearmen, the Sentinel of the Kingsguard will be prioritised to the wall. This is a particularly important aspect to bear in mind when you are dealing with veteran swordsmen.

Veteran Swordsmen


Veteran swordsmen can be a good choice for defence because, although their primary stat is weaker than their standard melee counterparts, the secondary stat is much higher which makes them the melee defenders with the strongest defence against ranged attackers. Their importance is how they perform on the wall. When an attacker sends ranged attackers with shields, negating the ranged defence, their aim is to take on the melee defenders remaining with their ranged attackers. Having vet swords in place ensures that you have the best troops on the wall to take on ranged attackers.

There are two pitfalls when it comes to vet swords, however.

1. In the courtyard, they will be slightly weaker when faced with melee attackers.
2. Because their primary stat is lower than their standard melee counterparts, they will not be placed on the wall during defence if the castle contains standard melee defenders (this includes support sent!)

For this reason, it is advisable to only use them in your castles in Ice, Sands or Fire where close range attacks are far less likely to be supported. If you do have veteran swords in defence, be prepared to have them knocked off the wall in defence if people are able to get support to you. If you are online when an attack comes in and you have a veteran sword defence strategy, you may want to tell other members in the alliance chat to only send ranged support. An additional benefit of vet swordsmen is that they can be used as attackers against NPCs (e.g. in Ice and Fire especially) and they can be recruited very quickly.


Last edited by Chris2307 on Thu Aug 11, 2016 5:54 pm; edited 3 times in total

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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:22 pm

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4. Casts


Castellans (known from here on in as "casts") are the noble warriors who defend your castles. You can have a "naked" cast or you can clothe them with armour.

A naked or weak cast/setup will not be supported.

So you will need to equip all your casts with equipment (EQ).

What is equipment? What does it do?


These range from "Ordinary" (gray) all the way through to "unique" (red). Red being the most powerful, often coming in "sets" which are exclusive to unique EQ and gray pieces being weakest.

Again these are about percentages. The most important being melee defence percentage, ranged defence percentage, wall protection, moat, gate and courtyard, as well as number of troops on the wall.

Some of these can be boosted using gems that are assigned to your EQ for coins. Examples being courtyard (cy) and troops on the wall.

What makes a good castellan?


We do expect that once you reach level 70 - you should have all 70% melee (m) 70% ranged (r) casts. This is achieved quite easily by doing events, looting from robber barons (npc) and in some cases through ruby purchase (known as super casts).

However you choose to obtain your eq, you should always be aiming for a balanced ratio, if possible favouring melee - as this is what troops we predominantly use on the wall.

Favouring ranged, for example 90r/50m will probably result in a disaster.

More on wall defence in section 5.

Aiming for the maximum 90m/90r cast with high wall, gate, moat and cy/troops on wall bonus is a priority, because it will instantly make incoming attacks weaker, giving you the advantage.

What difference does it really make?


When support piles into your courtyard, you will benefit from a strong cast - whereas a weak one will lead to huge losses in the cy and there will be some grumpy Celtics knocking about - and support may even be withdrawn before the attack lands.

Why are castellan sets so special?


Unique sets are favourable - and very obtainable these days via events if you plug away and keep pushing for them.

Different cast sets give you different advantages, so it's worth having a few rather than keeping one good one - sitting back on your laurels and moving it around.

Can I improve my existing equipment?


All EQ will come in a standard form. You can upgrade them to make them more powerful using the Technicus. This is an event that runs for a few days at a time - and lets you trade coin (gold) for upgrading your EQ. This can be very costly - but it is vital.

Ordinary items are not worth upgrading. At a lower level, epic (green) and rare (purple) items may be worth upgrading, but for higher levels, you will need legendary (orange) and unique EQ - which can be upgraded much further and - of course - at a higher cost.

Again - a strong set of casts will make you a much more adept attacker - letting you pick on bigger and more lucrative targets. So don't give up and remember that looting and coins are crucial.


Last edited by Chris2307 on Thu Aug 11, 2016 5:55 pm; edited 1 time in total

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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:22 pm

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5. How the wall works



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Re: Defence Strategy Guide

Post by Chris2307 on Wed Aug 10, 2016 12:23 pm

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6. Defensive Setups



Below are some defence setup strategies. The first two setups (marked as recommended for offline use) are the two setups all Celtics are expected to have. You risk not being supported during an attack if you have something different. The setups listed after the first two are general guidance which may be applied during certain types of attacks when the defender is online. Defensive advice for players with 3 tool slots on their walls will be added later.

Moat Tools


Without exception, all defence setups include the use of Fire Moats on the moat tool slots. It is advisable to include Fire Moats on all tool slots as you may forget about them when changing defences around later!

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Setup 1 - Two Arrow Slits / Two Lime Bombs (Recommended for offline use)


Flank Distribution: 100 - 0 - 0
Melee/Ranged Ratio: 70%/30%
Wall Tools: 2 slots Lime Bombs or Throwing Nails / 2 slots Arrow Slits

This defence setup is strongly advisable to any level 70 with a reasonable cast (70/70 or more). The setup uses two slots of lime bombs and two slots of arrow slits with 70% melee troops and 30% ranged troops. It is advisable because the wall bonus is so easily negated to zero with readily available commanders, such as the foreign invasion commander. This method removes the reliance on a wall bonus and shifts attention to increasing the base Ranged and Melee defensive power instead. Melee defence power is impossible to negate using tools. Ranged defense power is but having two slits will force the attacker to use up some Shield Walls when attacking you.

The idea with this method is that the in order to tackle the largely melee force on your wall (with those lime bombs increasing their power), the attacker will be relying on their ranged attackers to do the job. In this case, you also have a smaller proportion of ranged defenders (with their arrow slits) making that task difficult. The first thing the attacker will be thinking about is negating that ranged bonus to zero in order to have a go at the melee troops which are there. This leaves just one tool slot left for the attacker but you have 100% (at the very least) wall bonus and 120% (at the very least) moat bonus meaning at least one of these bonuses will remain. Coupled with the melee defender's strength being bolstered with the lime bombs, this makes it incredibly difficult for the attacker.

You may be wondering why not all melee and all lime bomb strategy? In some cases, this can be better but in most instances, an attacker will send at least 1 wave containing ranged attackers, wall tools and moat tools. This can easily beat an all melee and all lime flank so this is where 2 limes and 2 arrow slits comes in to play. In this scenario, your melee defender's defence is bolstered with the lime bombs but your ranged defenders are also there with some arrow slits making them even stronger. This is enough to hold flank against a wave containing ranged attackers, wall tools and moat tools.

And if the attacker sends some melee attackers at you? Well they suck against melee defenders and so with 70% melee troops on your wall and two lime bombs, you're easily beating them!

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Setup 2 - Three Murder Holes / One Arrow Slit (Recommended for offline use)


Flank Distribution: 100 - 0 - 0
Melee/Ranged Ratio: 70%/30% to 75%/25%
Wall Tools: 3 slots Murder Holes / 1 slot Arrow Slits

This setup is recommended for offline use where lime bombs are not available. This setup is sometimes broken, especially when the commander is strong, but it will force the attacker to use good attack tools.

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Setup 3 - All Lime Bombs



Setup 4 - Three Lime Bombs / One Arrow Slit



Setup 5 - One Lime Bombs / Three Arrow Slits


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